

Much like Dead Cells, death is never the end. It’s a great system to have you dive right back in and considering there are nearly 40 sub-bosses to encounter, I rarely ever got the same instance and always found something new on each subsequent run. As you flesh out an issue by defeating each of the three main threats, you’ll unlock the ability to start at the beginning of the following issue, instead of death placing you back at the very start of issue #1. Each comic book will play host to three major bosses and several sub-bosses that are randomly placed during each run. Told across three unique comic book environments, as well as a fourth mysterious location, each level is procedurally generated ahead of your arrival as you’ll see that very comic book being built in front of you with several small panels to large splash pages making up the structure of each issue. For as enjoyable as the game is from a solo perspective, co-op certainly highlights the game’s strengths and makes for a very good time. The only big difference here is that both players are required to move to the next screen at the same time, and from what I could tell, you can only resurrect your dead partner once the next level begins. Thankfully, co-op shines here as you can easily phase through your companion instead of bumping into each other and causing unintended chaos. I never once got mad at a death or felt that it was unfair, and that’s a delicate balance that developer Awesome Games Studio expertly nails.įury Unleashed can also be enjoyed alongside a friend in local 2-player co-op allowing all the shooting, jumping, and dashing to fill the screen as two players unleash hell. Similar to a game like Dead Cells, every mechanic or aspect of mobility allows the game to just flow from battle to battle, ensuring that if you die, it’s entirely on you and not blamed on some aspect of its design or controls. As I would engage in fast-paced battle with the game’s several bosses, dodging bullet-hell blasts, or leaping from platform to platform learning the variety of different patterns given to them, nothing ever got in the way of what I needed to do. The controls are just tight enough to ensure that every double jump, dash, and bullet landed exactly where I needed it to.

The most constant thought going through my head while I spent the day pushing through the game’s content is how fun the game feels. It’s a very touching story that I truly hadn’t expected to come out of a gun-blasting contra-type shooter. I found these bread crumbs to align perfectly with the final encounter and it was rather impressive about how it all went down. He will interject at the end of each level, showing you bits of pieces of emails or conversations between your creator and other contributing factors to his burnout and self-doubt, such as an email demanding the deadlines for the new book be honored, despite the creator’s wishes for a break. Doodle, a mysterious being that presses you on, hoping you find the resolve to keep going, to aid in finding out what is going on with your creator.

The game starts with your introduction to Mr. Fury Unleashed expertly nails this feeling and does a great job at finding its solution, even if the title could have done more with how it affected the game we were actually playing. This story is all too relatable to someone who’s actively tried to be creative for years, whether it’s redoing a review for the 5th time because I wasn’t exactly happy with it, restructuring their website over and over again, or the number of times I’ve tried to get back into drawing and just couldn’t. The game is largely about the relevance of Fury, their place in the world, and how the series, to many of its fans, has seen better days, all due to in part to the creative burnout of the comic’s own creator.
#Teen fury unleashed book series#
You’ll play through a series of three comic books, all centered around Fury, the protagonist of a popular comic book series that takes place in that world. Fury Unleashed, an indie game by Awesome Games Studio, brings that aesthetic of jumping from page to page, blasting aliens and monsters alike, as it mimics the feel of a real comic book, all while telling a very engaging story about creative burnout and self-doubt.įury Unleashed is two parts Comic Zone, and equal parts Contra and Binding of Isaac, letting you run, dash, and blast your way through procedurally generated environments. While other games have long since adapted the feel of jumping from panel to panel inside a virtual comic book, few of them were ever as memorable. Of all the games released during the Sega Genesis era, Comic Zone is one I constantly think about to this very day.
